Agreth the Nether Spider Guide

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Agreth, The Nether Spider Guide

In the Doom Tower, Rotation 1 and 2 bring forth the formidable Agreth, also known as The Nether Spider. Prepare yourself for this demanding battle as it will require a strategically crafted team to overcome her unique mechanics. Now, let’s delve into the details.

Ability Breakdown

Envenomed Strand.

Unleashes a relentless assault upon all adversaries, inflicting a venomous 5% [Poison] Debuff that lingers for a duration of 4 turns. The assault is further intensified for every Spiderling present without any active buffs, as it repeats the attack multiple times. It should be noted that the inflicted [Poison] Debuffs are impervious to resistance or blocking.

Feast of the Brood – Cooldown of 3 Turns.

At the beginning of the round, this skill spawns four spiderlings and grants them a [Counterattack] buff that lasts for three turns. If a spiderling is created by this skill, it will join forces with all other spiderlings to launch a coordinated attack against all enemies. This skill activates before you have a chance to take your turn.

At the beginning of the round, this skill spawns four spiderlings and grants them a [Counterattack] buff that lasts for three turns. If a spiderling is created by this skill, it will join forces with all other spiderlings to launch a coordinated attack against all enemies. This skill activates before you have a chance to take your turn.

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Agreth’s fierce retaliation ensues whenever the adversary dares to diminish his Turn Meter, unleashing a devastating blow that matches the exact magnitude of the lost Turn Meter. Unyielding in his assault, Agreth’s strikes penetrate the enemy’s defenses with absolute precision, bypassing their entire defense with unwavering resolve.

Toxin Flow [Passive].

Launches an assault on all adversaries at the commencement of every turn. Instantaneously inflicts damage based on all [Poison] Debuffs present on each foe. If assaulted by an adversary afflicted with a [Poison] debuff, extends the duration of all debuffs on the assailant by 1 turn, and subsequently imposes a 25% [Poison Sensitivity] debuff on them for a span of 3 turns. In the event of an attack from an adversary untouched by a [Poison] debuff, subjects the attacker to a non-negotiable 5% [Poison] debuff for a duration of 4 turns. This debuff is impervious to any attempts to block or resist it.

Divine Immunity [Passive].

Impervious to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], and [True Fear] afflictions. Additionally, impervious to HP exchange manipulations, HP balancing influences, and cooldown augmentation effects.

Divine Power [Passive].

Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the boss’ MAX HP when attacking the boss.

Omnipotent Perseverance [Passive].

When used against the Boss, all effects that reduce Turn Meter are decreased by 50%.

Attack Skill.

Unleashes a devastating assault upon all foes, leaving them vulnerable to a potent 5% [Poison] Debuff that lingers for a duration of 2 turns. This Debuff is impervious to any resistance or block attempts. Moreover, with each retaliatory strike from a spiderling, Agreth’s vitality is restored by a remarkable 10%. To ensure Agreth’s safety, a protective shield known as [Ally Protect] is bestowed upon him whenever a counterattack is nullified or reaches its end. Remarkably, this protective shield is immune to any attempts of removal.

How to beat the boss!

Although Agreth brings a multitude of allies to this battle, their offensive capabilities are not particularly formidable. However, one must exercise caution due to the poisons they strategically deploy when attacked. Agreth possesses the ability to detonate all poisons at the onset of her turn, resulting in a substantial surge of damage inflicted upon your entire team. Each poison accounts for 5% of your total HP and is impervious to any defensive buffs. Consequently, it is advisable to refrain from utilizing champions whose A1 possesses area-of-effect abilities, as the spiderlings are bolstered by counterattacks and will swiftly lead to your demise.

As the battle commences, Agreth will rally her comrades and unleash them to launch a relentless assault, resulting in a formidable influx of toxins. It is crucial to bear in mind that these poisons cannot be blocked or resisted, leaving you with only two options: either outlast their effects through potent healing or purify your system. Given Agreth’s ability to amplify the potency of these toxins, it would be wise to contemplate the inclusion of a champion capable of dispelling debuffs.

Furthermore, implementing a skill that specifically targets a single enemy will effectively diminish the strength of Agreth’s attacks, resulting in reduced damage inflicted upon you. Conquering Agreth’s formidable presence demands the meticulous construction of a cohesive team that fully embraces these intricate mechanics, only then can the prospect of eliminating her become a viable consideration.

Main things to Avoid:

  • Be cautious about excessively diminishing the turn meter for your team, as Agreth possesses the ability to retaliate with an equal amount of lost TM, disregarding any defense. This formidable strike has the potential to swiftly eliminate a team member. However, it is worth considering slight turn meter reductions if the champion, like Scyl of the Drakes, has a reasonable level of sustainability.
  • Avoid using champions that have AoE A1 abilities such as Psylar or Bad-el-Kazar. The AI will automatically choose not to utilize champions with non-A1 abilities that have AoE, but you can disable this feature in the AI Tool. Unfortunately, you cannot prevent an A1 attack.
  • Defeating Agreth can be achieved through various methods, and we present three team compositions as examples! Now, let’s delve into the essential statistics you must strive to attain.

    Required Stat Breakpoints

    Explore the depths of our raid stages with our incredible tool that unveils comprehensive enemy statistics for every thrilling encounter within the game. If you haven’t joined the esteemed HellHades community, fear not! You can easily register for a Free Account and unlock the gateway to this remarkable tool. Now, let’s delve into the realm of minimum stats you ought to strive for:

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    When building your team, it’s crucial to pay attention to two key stats: Accuracy and Speed. Additionally, having a solid HP/Def stat is essential to endure the incoming damage. While it’s optional, incorporating resistance into your strategy can limit the extension of debuffs and minimize the negative effects of Poison sensitivity when engaging Agreth.

    Rotation 1 – Normal

    You will encounter Agreth on the 20th, 60th, and 90th floors in the Normal difficulty with a Spirit Affinity. To achieve success, set your sights on:.Output: You will come across Agreth on the 20th, 60th, and 90th levels in the Normal mode with a Spirit Affinity. To attain success, target:

  • Agreth’s speed is a staggering 175+ (starting at 90 speed at floor 150, but gaining an additional 25 speed at 60). Although you can’t prevent Agreth from taking the first turn, it’s crucial to prevent her from outpacing your champions. If you have a cleanser with a longer cooldown, it’s wise to increase their speed to guarantee that your cleanse is available again when Agreth strikes back with Brood Feast.
  • Accuracy: 125+..
  • Resistance: 247+ (To oppose the Poison Sensitivity Debuff and Debuff Extension effects).
  • It is crucial to carefully consider your chosen strategy and make sure you possess sufficient HP and Defence to successfully navigate through this encounter. As a general recommendation, we suggest having a minimum of 30k HP and 2800 Defence for Normal difficulty.

    Rotation 1 – Hard

    You will encounter Agreth on Floor 20, 60, and 90 in the Hard difficulty and it has a Spirit Affinity. To achieve success, set your sights on:Output: You will come across Agreth on Floor 20, 60, and 90 in the challenging mode, and it possesses a Spirit Affinity. To attain victory, target:

  • With a speed of 250+, it’s impossible to prevent Agreth from taking the initial turn, but you definitely don’t want her outpacing your champions. If you happen to have a cleanser with a lengthier cooldown, it might be wise to increase their speed so that your cleanse is ready once Agreth strikes back with her devastating Brood Feast.
  • Accuracy: 355+..
  • Resistance: 397+ (To counteract the Poison Sensitivity Debuff and prolong the effects of Debuff Extension).
  • To increase your chances of success in this encounter, it is crucial to carefully select your strategy and ensure that you possess sufficient HP and Defence. We typically recommend a minimum of 50k HP and 3500 Defence for the Hard difficulty level.

    Rotation 2 – Normal

    You will face Agreth on Floor 30, 70, and 110 on both Normal and Magic Affinity. To achieve success, target:Output: You will encounter Agreth on Floor 30, 70, and 110 in both Normal and Magic Affinity. To attain success, focus on:

  • Velocity: 175+ (The minimum speed for Agreth is 150 at floor 110, but at 70 she gains an additional 25 speed) – Although you can’t prevent Agreth from taking the initial turn, it’s crucial to avoid her surpassing your champions. If you have a cleanser ability with a lengthier cooldown, it might be wise to increase their speed to guarantee that your cleanse is available again when Agreth strikes back with Brood Feast.
  • Accuracy: 125+..
  • Resistance: 247+ (To oppose the Poison Sensitivity Debuff and Debuff Extension effects).
  • It is crucial to carefully consider your chosen strategy and make sure you possess sufficient HP and Defence to successfully navigate through this encounter. As a general recommendation, we suggest having a minimum of 30k HP and 2800 Defence for Normal difficulty.

    Rotation 2 – Hard

    You will encounter Agreth on Floors 30, 70, and 110. He is highly skilled in magic and has a strong affinity for it. To achieve success, make sure to aim accurately.Output: You will come across Agreth on Floors 30, 70, and 110. He possesses exceptional magical abilities and has a profound connection with it. In order to succeed, it is crucial to aim precisely.

  • Velocity: 250+ (At a minimum of 90, Agreth’s speed reaches 150, but at 60, it gains an additional 25) – Although you cannot impede Agreth from taking the initial action, it is advisable to prevent her from surpassing your champions. If you have a cleanser ability with a lengthier cooldown, it is recommended to increase their speed to guarantee that your cleansing ability is available again when Agreth launches another assault with Brood Feast.
  • Accuracy: 355+..
  • Resistance: 355+ (To withstand the Poison Sensitivity Debuff and Debuff Extension effects).
  • To increase your chances of success in this encounter, it is crucial to carefully select your strategy and ensure that you possess sufficient HP and Defence. We typically recommend a minimum of 50k HP and 3500 Defence for the Hard difficulty level.

    Team Compositions

    Strategy 1: Keep calm and Burn!

    Embrace the path of utmost safety when facing this formidable boss. The key lies in ensuring the constant well-being of your team and enlisting champions capable of purifying the venomous afflictions. Engage with caution, for Drexthar Bloodtwin possesses the ability to inflict HP Burn Debuffs upon being provoked, which shall serve as your primary means of assailing Agreth.

    It is crucial to have a swift and proficient champion capable of performing thorough cleansing (refer to the list of excellent options below) in order to counteract Agreth’s poisonous onslaught. This champion should be the fastest or at least among the fastest in your team. Their primary role will be to cleanse the initial surge of poisons unleashed by Agreth. Additionally, every 3 turns, Agreth will employ the Brood Feast ability to resurrect any deceased spiderlings and subsequently release another wave of venomous attacks. It is imperative that your team possesses the means to effectively cleanse this recurring assault as well.

    As the spidering attacks ensue, they shall be inflicted with the burning of HP. This will result in Agreth experiencing damage equivalent to 3% of her maximum HP. By incorporating the Warmaster and Giant Slayer masteries for A1 champions with a three-hit attack, you will gradually wear down Agreth. If you can synchronize your cleanse ability with Agreth’s Brood Feast in a rotational manner, this composition can be automated, as your champions will rarely employ non-A1 AoE attacks.

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    MVP’s for this Strategy

    Drexthar Bloodtwin possesses an invaluable role in the burn strategy, as he skillfully inflicts debuffs without engaging in direct attacks, ensuring the spiderlings’ venomous poison does not afflict you. Furthermore, his defensive nature and ability to heal when Agreth is afflicted with HP burn grant him exceptional resilience.

    Doompriest: Though Doompriest’s abilities may fall short in terms of excitement, her passive ability shines bright. With every turn, she effortlessly eliminates a random debuff from every member of your team, granting them a healing boost equivalent to 7.5% of their HP. This remarkable trait makes her an invaluable asset when paired with relentless artifacts sets or equipped with high-speed gear, as she adeptly purges the poisons or poison sensitivities acquired from encounters with Agreth.

    The Reliquary Tender is a standout among Rares when it comes to endgame strategies. While there are legendary champions capable of performing the full team cleanse role, Reliquary stands out as the MVP. Not only does she possess a weakened version of the A1 attack decrease, but she also provides continuous healing through regular full team cleanses. Moreover, her ability to revive a single target adds an extra layer of versatility in challenging situations.

    Champion Alternatives

    While not every player will possess this precise lineup, numerous exceptional choices exist for several of these champions. In the following section, we outline some viable substitutes.

    Scyl of the Drakes: Lightsworn, Stag Knight, and Skathix.

    Reliquary Guardian/Tomb Mage: Hakkhorn Smashlord, Cardiel, Melga Steelgirdle, Raglin, Riho Bonespear, Runekeeper Dazdurk, Skathix.

    Doompriest: Tuhanarak The subsequent are below average but are capable of fulfilling this duty: Fanatic, Heiress, Uugo.

    Strategy 2: Stun to Success

    Embrace the perilous path of this daring tactic, which holds the promise of swifter victory. Its essence lies in wielding an abundance of Crowd Control, ensuring that spiderlings remain trapped in eternal stupor. Thus, you shall summon champions of mightier wrath and devastation. Fear not, for remnants of strategy 1 shall linger: a complete team cleansing is imperative to counter the venomous onslaught, and the indomitable Drexthar remains a formidable ally, as his HP-burning prowess persists even under the spiderlings’ control.

    Seek out champions proficient in crowd control, capable of consistently delivering stunning or freezing effects. Avoid relying on sleep debuffs, as any damage inflicted will immediately dissipate this effect. By neutralizing poisons, you can maximize the offensive potential of your team while minimizing the need for defensive attributes.

    MVP’s for this Strategy

    Astralon, the celestial warrior, proved to be an extraordinary acquisition for those fortunate enough to conquer the event. Among the ranks of champions, he stands out as one of the select few capable of unleashing a stunning blow to all adversaries with his unparalleled ability, Light of Sanctity. Employing this power at the onset of the encounter will render the spiderlings powerless, paving the way for a relentless assault upon Agreth.

    Champion Alternatives

    While not every player will possess this precise lineup, numerous exceptional choices exist for several of these champions. In the following section, we outline some viable substitutes.

    Scyl of the Drakes: Lightsworn, Stag Knight, and Skathix.

    Reliquary Tender: Hakkhorn Smashlord, Cardiel, Melga Steelgirdle, Raglin, Riho Bonespear, Runekeeper Dazdurk, and Skathix.

    The powerful Archmage Hellmut/Astralon possesses a multitude of formidable personas, including the enigmatic Achak the Wendarin, the fearsome Ba Satha, the towering Big’un, the ancient and cryptic Crypt-King Graal, the elusive and mysterious Fu-Shan, the prophetic Gurgoh the Augur, the swift and deadly Ninja (particularly effective against spiderlings when controlled manually), the enchanting Shirimani, and the enigmatic Teumesia.

    Strategy 3: The Paragon of Auto-Friendly

    This foolproof tactic will guarantee success every time – yet it allows you to set it on autopilot and indulge in a variety of activities, such as sipping a cup of tea, playing a leisurely round of golf, or tidying up the house. You may have witnessed the Paragon cheese strategy utilized in other aspects of the game, and it holds true in this particular situation as well. Paragon possesses the ability to render a target invincible indefinitely. When he stands alone in the team (or is the sole survivor), this renders him impervious to death. Agreth does not overlook the invincibility nor does she possess a skill to remove debuffs, thus solidifying his invulnerable state. Although his damage output is not astronomical, utilizing the Warmaster mastery at level 60 will hasten the process. Nevertheless, with a level 30 or 40 Paragon, it is still feasible to achieve success, as long as he can withstand the initial onslaught of poisons.

    In this tactic, the focus lies on selecting four formidable champions capable of swiftly obliterating the two waves preceding the boss encounter, as well as champions with abilities to mitigate the damage inflicted by Paragon. Once confronting the boss, it is crucial to exercise manual control and diligently utilize Paragon’s A2 skill against Paragon itself until Agreth vanquishes all four remaining champions. Following this, the battle can be entrusted to the Auto mode. The duration of the battle may range from 20 to 35 minutes, providing ample opportunity to take a moment and stretch your legs.

    We highly advise constructing Paragon with either a Toxic or Deflection set, with a preference for Deflection if both options are available. By doing so, you can deflect the Debuff Extension and Poison Sensitivity back onto the boss, albeit less frequently than with Toxic. However, this build is likely to yield faster results overall. Additionally, it is crucial to assemble a team using the AI Tool and disable Paragon’s A3 ability, ensuring that he consistently utilizes A1 and A2.

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    Thanks to StewGaming for devising this tactic – you can witness its implementation on his YouTube Channel here.

    MVP’s for this Strategy

    Paragon, the ultimate embodiment of cheesiness, possesses an uncanny ability to avoid death. Being an elusive void entity, he has a decent chance (though not an absolute guarantee!) Of obtaining Void Shards. Moreover, he proves to be quite useful on certain treacherous levels of the Doom Tower.

    Champion Alternatives

    Regrettably, the utilization of Paragon is essential for this approach, although any champions possess the potential to flawlessly fulfill the remaining four roles. Your objective is to recruit formidable nukers to eradicate the oncoming waves, as well as any champions capable of withstanding the initial toxic onslaught unleashed by Agreth. Equipping a shield set on one of these champions would be an ingenious move. The extent of survivability assistance largely hinges upon the rank and overall resilience of your Paragon.

    Best team to farm for Forge Materials


    Explore the bountiful fields of Agreth Farming that generously bestow forge materials to craft the coveted Affinity Breaker set. Discover a plethora of artifact sets awaiting your conquest in our comprehensive Doom Tower Artifacts Guide.

    For those aspiring to cultivate Agreth, we suggest adopting Strategy 2. This approach, although accompanied by occasional setbacks, ensures a significantly swifter outcome compared to Strategy 1. Since silver keys are only expended upon a triumphant endeavor, embracing a few failures becomes worthwhile in order to reduce overall completion time!






    55 Comments

  • The following team also worked for Nether Spider 110 on auto but it took 149 turns:

    Drexthar L50 (lead), Scyl L60, Miscreated Monster L60, Mausoleum Mage L48, Doompriest 5 star but level 1

  • I pass all normal floors in eternal dragon rotation with Ukko, Helicath, UDK, Royal Guard and ColdHeart.

    Floor 30 HARD with Ukko, Helicath, Demytha, Royal Guard, ColdHeart

    The strategy is basically -> DEC DEF -> NUKE -> use heal reduction from CH to avoid main spider healing -> Block Damage / Shield / DEC ATK when main spider will going to remove the poisons and attack u.

    Turn Metter atks use only when block damage since insta counter attacks.

    Ukko can steal auto attacks from mini spiders and remove auto attacks from mini spiders, since u can use heal reduction from CH you avoid main spider to heal, also if needed you can revive all ur team with Ukko plus speed leader aura.

    I believe you can use this strategy with others champions that do equals functions.

  • I think I discovered something because I can’t find anyone else talking about it. Yumeko completely breaks the Tide of Toxins passive. Doesn’t just reflect the poisons, she actually flips the whole passive back on the spider.

  • Thank you for the work you put into this. I wish I had it 5 months ago. Lol I’m luck 69 and just getting better champions. I’m excited to try spider again. :))

    Jls

  • Thanks for the Yumiko tipp Poopmaneuver, helped me speed things up. Also thank you HHTeam!!

  • I’m F2P, still early game and recently pulled Brogni. I had already had the great luck to pull Drexthar, and was around for the UDK event. I Hadn’t even geared Brogni because I knew none of my gear would do him justice, but I did 6* fully asscend, lvl 58.

    I hit Agreth and couldn’t progress so decided to see what I could come up with. Put him in Perception with a couple of off-set pieces with reasonable stats. I think they’re all 5*, maybe one 6*.

    Agreth floor 30, normal:

    Team:

    Brogni lead (for Aura) No masteries

    UDK Lvl 60 fully ascended, 1* blessing, Brimstone, T3 masteries (incl Rapid Response)

    Drexthar, L60, fully asscended, T3 masteries (incl lifedrinker)

    Vrask, L50, fully ascended, no masteries

    Quargan the Crowned, L50, fully ascended, T2 masteries (plus T3 Single out)

    Manual progress. Opening waves was slow, but no problem. Brogni’s A2 is an AoE, but handled the spiderlings return poison pretty well. However I made the mistake (distracted by the kids) of hitting Drexthar’s A2, and Agreth ended up one-shotting Brogni, Vrask and Quargan on it’s next turn. After that I decided since I’d had UDK a while and put some of my best gear on him, I tried his A2 (figured it could very likely be a wipe at that point anyway) and was surprised when he wiped out the spiderlings. I beat the level with essentially UDK and Drexthar, UDK wiping the spiderlings each time they dropped.

    It CAN be done folks! LoL

  • How ’bout if you don’t have Drexthar OR Paragon?

  • cheese with paragon. get a deflection set no matter how bad it is as long as he survives ( can also revive him after the boss does the first bunch of aoe). disable his s3, set s2 as first priority. and after everyone besides him is dead, just put your game on auto and wait

  • I use Helicath, Pythion, Geo, Venomage and Mithrala.

    essentially 2 cleanse and a revive, some form of protection e.g. block damage or shields would work. have geo go before venom to place the burn, then venomage uses her a3 putting heal reduction on everyone. between heal reduction is key to a geo strat as everytime the spiderlings counter attack they heal the spider which would nullify Geos passive. then just make sure to attack the spiderlings and watch the boss melt 😀

  • I just beat Nether Spider Floor 20 Hard with a strange team: Drexthar, Demytha, Ursala, Gorgorab, and Baron. Took a little over 4 minutes, but worked.

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