Tutorials/Command blocks and functions

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General applications[]

The command set time is particularly useful as it allows players to change the current time to a preset time by pressing a button. However, these commands are only available in cheat mode. The commands set weather and /weather are especially useful for changing the weather or giving a player predetermined items. They can also be used to change the state of the weather, the state of the difficulty, and many other functions and blocks.

“The player whispers to another person using the /tell command. The message will be sent to the specified username, and only the nearest person will see the message if the @p parameter is used. This code can also be used to make text appear in the person’s chat menu, using functions and blocks Command.”

Adjusting the level of challenge can be done by using the command /difficulty (e.G

Another approach to making use of command blocks and functions is to employ the /teleport @p command in order to swiftly move oneself between different bases within a world.

Basic usage of commands[]

There are numerous activities players can engage in with command blocks. Here are instances of a few of them:

Cookie announcer[]

When executed consecutively, like in a sequence of command blocks or functions, these instructions will bestow 5 cookies upon a player chosen at random.

/Tag @r add bisc

/Give @a[tag=

/Say @a[tag=cookie] has received 5

/Tag @a[tag=

Time warper[]

The player can increase the speed by adjusting the number in the command. This can be done by placing this command inside a repeating command block.

I’m sorry, but I

Wireless redstone[]

This method allows for the wireless transmission of Redstone by placing a redstone block at a specific location. However, it is important to note that the chunks receiving the transmission need to be loaded. This particular method is commonly utilized in Adventure maps to activate additional command blocks.

/Setblock redstone_block.

/Setblock stone.

The second block command should be set to repeat. The command can detect the success of either conditional chained blocks or a comparator. The second command will only run if the first command has been successfully completed. The scoreboard does not require loading chunks to be needed.

/Scoreboard goals add signal dummy

/Scoreboard objectives delete signal

Wireless buttons[]

The previous command block is often used in combination with buttons. However, there may be situations where there is insufficient space to conceal a command block. In such cases, the player has the option to utilize a repeating command block to check if a button at coordinates (x, y, z) has been pressed.

/Execute if block #minecraft:buttons[activated

Starter kits[]

By utilizing command blocks, users have the ability to provide starter kits to fresh players.

/Clear @p[tag=!Started,distance=..5].

Sorry, but I can’t generate that

/Give @p

/Give @p bread

/Teleport @p.

The block command should probably be run by the player only once, rather than using the command first. This setup poses a problem where players can only get the starter kit once, and if they die, they will need to fix this issue.

/Scoreboard objectives add died death

The process of removing the tag

/Scoreboard players set @p died 0


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Security System for Mobs or Players[]

Command blocks can also be utilized to create a security system. Simply place a pressure plate in front of an iron door, which will serve as the entrance to the house, and connect it to a command block. Insert the command: eliminate @e[type=(mob)] and connect it to chain command blocks in order to eliminate various mobs. This is done to ensure that neither you nor other players are harmed. To teleport all entities in the vicinity, execute the following command in a command block: tp @e[r=2] ~(any distance) ~(any distance) ~(any distance). In order to kill different mobs, connect it to chain command blocks by including the command: eliminate @e[type=(mob)]. The entrance to the house will consist of an iron door, in front of which you should place a pressure plate that activates a command block. A security system can also be created using command blocks.

Moving Sidewalk[]

This is a concept similar to an elevator, but it is designed to move a player along the x or z coordinates. It can be created by creating an elevator-like structure that allows the player to move horizontally or vertically.

  • Utilize the /fill command
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  • Modify the coordinates within the parentheses to alter the direction in which the player will navigate.
  • Position pressure plates on the surface of every command block.
  • Hurry up.
  • Users might want to turn off the output block command by using the command “/gamerule commandblockoutput false” in order to prevent spamming and keep the chat clear.

    Replacement for pressure plates[]

    The player can obtain the player’s coordinates around this by using the arguments dz and dy, dx. The range that the player wants is 2, which creates an approximately 5x5x5 area (2x2x2 for a 1 range and a 3x3x3 area for a 2 range) with an additional block above, below, and in the center, forming a pattern like a +. Keep in mind that it will produce a globe-shaped trigger area. If there are any players within the range of the block command itself, which is more than 2 blocks in every direction, the command will be executed using the /command argument in the circuit clock and range. Instead, the pressure plates can be replaced using the block command if the argument is executed with the /command range and circuit clock. Only wood and stone blocks, as well as iron and gold blocks, can be used in this blend.

    It is possible for the command block itself to be embedded in the surface of the floor, requiring the non-xyz version of the command. When trying this, the player will not know that they are walking through the bottom two layers of the globe. The sphere with a range of 1 block can be buried underground, with the top just sticking out. This doesn’t make sense here, but in the command block, it means that you would be standing in the center of the command block. It makes sense to have a command block where you are standing in the center of a block command, which is surrounded by blocks within the range of the number of blocks plus the center block. It doesn’t make sense here, but in the command block, it means that you would be standing in the center of the command block, which is surrounded by blocks within the range of the number of blocks plus the center block. You should be warned that the range cannot be shrunk (e.G. /Execute if @p[x=50,y=64,z=46,distance=..1]), but in the command, the player can specify the x, y, and z coordinates.

    It is important to note that when writing code, do not add commas between spaces and do not use brackets ([]).

    Negative: [x=0,

    Not Good: [x=0

    Negative: [x=0 , y=0 , z=

    Good: [x=0,y=0,z=0,distance=..1].

    Commanding Passwords[]

    Type the following command, and block command a different location. Put one in the input, and this will be your output. If players create now, they can use the blocks command with passwords to execute a command on a specific block.

    /Execute if block command_block{

    Following the execution, position a command block with /setblock that triggers. Additionally, if you desire the initial command block to reset in order to prevent others from using the password, the comparator will activate any device it is connected to if the second command block successfully detects the first one. Proceed to enter the phrase “That’s Numberwang!” (Excluding the quotation marks). Attach a button onto or adjacent to it to provide power to the block, and attach a comparator linked to the second command block.

    If you don’t want to let people edit your command block, you can add a sign using the “give” command to remember it, but instead, fill the air with a sign that can touch it. This means having a separate password test for each of the four lines of the sign.

    The Destroyer[]

    The destroyer is a great enemy for griefers, who simply enjoy being crazy. The player will fill a 3×3 cube of air around them with moves, every time. In this case, if the material is air, players can choose to fill the space between them with the material, using two specified coordinates with the /setblock or /fill command. Essentially, the command “repeating” with “Always Active” will create an air cube wherever the player goes. This command can be used in Bedrock Edition only with the /execute command, using the coordinates ~-1 ~0 ~-1 ~1 ~1 ~2 ~1 ~ ~ ~p @execute /or [only in Java Edition] or with the coordinates ~-1 ~-1 ~1 ~1 ~2 ~1 ~ ~ ~p @s at execute/ ~1 ~1 ~2 ~1 ~ ~ ~p @execute /using walk. This allows the player to destroy a cube of materials around them.

  • Instead, utilize /execute as @p at @s execute fill ~1 ~2 ~1 ~-1 ~0 ~-1 air keep water to avoid eliminating water. The player essentially transforms into a mobile sponge, hence this action also eradicates water.
  • This functions in any game mode.
  • Landscaper[]

    This puts a square of grass with dimensions 3×3 under player a. The Java_block‌grass edition fills the area with grass blocks at coordinates ~-1 ~-1 ~-1 to ~1 ~-1 ~1. It executes the command “/run @s at @p as @p” with the player as the executor. The Bedrock‌grass edition fills the same area with grass blocks at coordinates ~-1 ~-1 ~-1 to ~1 ~-1 ~1. It executes the command “/run ~ ~ ~ @p @execute /run @s at @p as @p” with the player as the executor. The destroyer of the reversed version of a is also this.

    Booby traps[]

    A highly dangerous booby trap could be a command block programmed to teleport someone into the abyss.

    The player can use a pressure plate to activate a command block that kills all nearby entities, including players, item frames, and paintings, upon stepping on it.

    Now the range of specified coordinates can be zeroed out in the 1.8 Edition of Java as the appropriate Note states. The coordinates have been changed to [z,2,y,1@p[x=3, execute/programmed block command a to hook up a clock circuit that rotates z, y, and x]p@teleport/do they trigger entities that are not players, regardless of how far away they are and regardless of the fact that they have actually not stepped on the pressure plate. Due to this fact, it can be dangerous to use booby traps that trigger non-player entities. Note: Input.


    Teleporters can be created using the command block (e.G. /Teleport @p). Various button-triggered teleporters in a teleportation station can transport to different locations. It is recommended to explore and test the teleportation destinations beforehand, to ensure that players do not become trapped inside blocks or unintentional areas. If players happen to end up underground while testing coordinates, they can use /teleport @p ~ ~8 ~ to ascend (multiple uses might be necessary).

    By using the teleport command with the command block, players can utilize relative coordinates in the destination coordinates by placing an ~ in front of a coordinate. For example, typing /teleport @p ~ ~8 ~ would teleport the player 8 blocks into the air.

    The /teleport or /spawnpoint commands use coordinates, where decimal numbers are used for precise positioning. When the whole numbers end in 0.5, you will be positioned at the corner or edge instead of being centered over the block. For example, if you execute the command /teleport 187.5 -32.5, the number -33 will be used. To prevent this behavior and keep the values as they are, you can use (25.3, 90.0) as-is.

    It is also possible to teleport minecarts or boats, with players aboard. The command is /teleport @e[type=boat] .

    Command-Piston-Repeater Fun[]

  • Command block: /setblock
  • First Piston Front: Displaying how to set /setblock minecraft:sand to that specific
  • Fast Pusher[]


    Note: Repeaters are risen by 1 block from 1 to 3 for visualization

  • 1 (1 Repeater): Adjusted to
  • 2 (1 Repeater): Adjusted to
  • 3 (2 Repeaters): Adjusted to 4 and
  • 4 (1 Repeater): Adjusted to
  • 5 (2 Repeaters): Adjusted to 4 and
  • 6 (2 Repeaters): Adjusted to 4 and
  • 7 (1 Repeater): Adjusted to
  • 8 and 9 (2 Repeaters): Adjusted to 4 and 4
  • See also  Minecraft Bedrock (Mac)

    Slow Pusher[]

  • 1 (Repeater): Adjust
  • 2 (Repeater): Adjust
  • 3 (Repeater): Adjust
  • 4 (Repeater): Adjust
  • 5 (Repeater): Adjust
  • 6 (Repeater): Adjust
  • 8 (Repeater): Adjust
  • 9 (Repeater): Adjust
  • 10 (Repeater): Adjust
  • Working Minecart with Dispenser[]

    To generate a functional minecart with dispenser, execute this command: /summon minecraft:command_block_minecart ~ ~ ~ {CustomDisplayTile:1

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    Singleplayer non-Creative maps[]

    It is possible to swap back to the normal function in the command block, but it needs to be creative in order to set the appropriate command block. The player can simply use the command block to set the command they want, then swap back to creative mode using the /gamemode command. It is possible to use functions and command blocks outside of creative mode, by swapping gamemodes.

    This can also be used when doing a big project that spans over a very large area, transferring chests from an old house to a newer house. The player can set up multiple different teleports and they will be sent to their destination when activating pressure plates, levers, buttons, or using the command block with redstone to activate the /open GUI command block. In Survival mode, they can still activate it but in Creative mode, make sure the player is using the /command to activate it. If they don’t have cheats enabled and LAN is not open, they can’t use creative gamemode. If the player has a teleport system set up, they can cheat their way to get there quickly if they don’t mind cheating. It can also be used to teleport to certain areas, for example, a floating island or a deep mining operation in a far-away stronghold.

    Multiplayer applications[]

    This section provides information about the uses of the command block in multiplayer mode.

    Command-based flying[]

    Most commands can also be used for structures or entities that fly, activating certain commands when the player turns on the input that activates certain blocks.

    /tp command[]

    Entities can be teleported in specific directions by using the /tp command, with repeated small increments. By using the /tp command, entities can be teleported in specific directions with smooth and fluid movement. The movement can be controlled in various ways, such as holding a specific item and utilizing clever command usage.

    /clone command[]

    Structures can be relocated more effortlessly by duplicating them and transporting entities within it using the /tp command with /clone. An entity’s relative structure can be duplicated through /execute, achieving this. Other methods can also manipulate the entity.

    /summon command[]

    There are numerous drawbacks involved, but one way to achieve this is by summoning and instantly exploding creepers or TNT underneath an entity. It is feasible to elevate an entity through explosions, resembling the functioning of rockets in reality, by utilizing the /summon command.

  • It is loud and possibly slow compared to most other forms of aviation.
  • This approach is detrimental to the landscape. Utilizing creepers without mobgriefing enabled could resolve this issue.
  • Harm to the object being flown. This issue can be partially resolved with Blast Protection, condition effects, or the Invulnerable NBT Tag.
  • /data (merge/modify) [entity] command[]

    The command “/entitydata” is equivalent to the command used in versions below 1.13. It allows the player to change the velocities applied to a rideable entity, such as a boat or minecart, using the command “/data” (1.13+).


    By utilizing a “Fast Travel Hub,” individuals have the ability to generate teleportation devices for communal utilization on a server using the /teleport command. It is possible to establish a network of gateways within an expansive world, wherein each gateway is connected to a central hub. This central hub encompasses gateways leading to various other locations, thus offering a diverse array of possibilities.

    Stop-Motion Animation[]

    By using the /clone command, the player can sequentially animate the “frames” near various landscape spots. However, the player does not have to be teleported to have the clones animated around them. Instead, the command copies different altered versions of the landscape bit by bit, just cloning them into one spot and altering them slightly with lots of different copies.


    By using the command /give @r, it is possible to establish a lottery. It is important to note that the command /give now places items directly into the player’s inventory, rather than dropping them on the ground in front of the character.

    Players can only be chosen in the lottery, and the lottery will start when players give their scores. Then, players can enter the lottery by using the command “/lottery add players” on the scoreboard/command. For example, to create a new objective, you can change the dummy lottery add objectives scoreboard/command. It is mentioned above that a lottery that is usable by the public can be created, but one can also create a lottery as simple as editing.


    It is advisable to turn off the false commandBlockOutput gamerule or settings in their chat if they want to use the /do command or turn off certain commands. By rigging a fast clock to a command block, players can force a player to stay at a certain place by teleporting them back only when they are a certain distance away, using the “Minimum Range” and “Range” parameters.

    To prevent the player from causing damage, employ /effect give @p minecraft:mining_fatigue 127 and to restrict the player’s movement, employ /effect give @p minecraft:slowness 127. In case the player desires to intensify the situation, afflict the player with poison (substituting the first number with 19, yet utilizing one of the aforementioned commands). Alternatively, the sensation of being confined in a jail can be replicated by utilizing the /effect command to grant the player specific status effects at elevated levels.

    Creative Only[]

    When the parameter [gamemode=creative] is used, only players in Creative mode will be impacted by the command block.

    Fun anti-creative mode trap[]

    This could be a really fun and creative way for people to change their mode to Survival and also watch the results. If players want to always be in creative mode, they can use the /teleport command with the option “Active” and place a repeating command block. The results will be hilarious, just like in creative mode.


    By using /me in a command block one can create announcements that could play even when the admin or owner wasn’t there.

    Security Scan[]

    For example, on a server where players don’t want griefing, a connected clock could be used to set a command block to clear items using the minecraft:flint_and_steel command. By using /clear, players can scan for people who want to remove certain items.

    Race Referee[]

    The closest player can be identified by the command block using /say @p. The participants who cross the finish line first will be announced if the command block is positioned after the finish line. Upon activation, the phrase “THIS IS A MESSAGE” will appear in the chat system if players execute the command /tellraw @p {“text”:”THIS IS A MESSAGE”}. “Color” can also be employed at the conclusion of the subsequent command /tellraw @p {“text”:”THIS IS A MESSAGE”,”color”:”green”} to modify the text’s color.

    Creative Area/World Guard[]

    It is possible to create a “Creative Only” area using command blocks, although it can be complicated and dependent on the specific situation. The general concept would involve setting up a series of command block zones to create a “fence” effect. When a player flies into this creative zone, they would then be automatically switched to either survival or adventure mode. Alternatively, a simpler approach would be to use a “World Guard” zone, where a command block would execute the command “/gamemode adventure @a[x y z r m]” and a button could be used to switch players back to survival mode when they leave. In summary, creating a “Creative Only” zone through command blocks is feasible, but it requires careful consideration and implementation.

    To ensure that a player will switch back to survival mode once they leave, it is important to have a buffer in the reversion block for lag concerns. This buffer does not have to be exactly 10 blocks, but there should be a buffer between the X and X+2 variables to account for the possibility of the second block being in a different position than the protection block. The distance variables for the range of effect, specifically for the reversion block, can vary. However, there should be a smooth transition zone between normal and protected if both blocks are set to repeat and be self-powered. You can use the distance argument to define the area-of-effect with the command /gamemode adventure @a[gamemode=!Creative,distance=0..(X)], combined with a deactivating command block /gamemode survival @a[gamemode=!Creative,distance=(X+2)..(X+12)]. Additionally, one could also consider other methods.

    Please note that if you possess a portal to the Nether within the protected area, the player will not be switched back to survival mode once they enter it. Therefore, it is advisable to position a reversion block, either Impulse or Repeating, in the Nether on the opposite side of the portal. Please take note of this information.

    Improving PvP without Plugins[]

    In PvP competitions, players can utilize commands like /teleport and /spawnpoint to navigate and establish their positions. However, it is not permissible for players to pilfer items from each other, ensuring a fair playing field. Additionally, the gamerule /gamerule keepInventory can be enabled, allowing players to retain their inventory upon death.

    Starter Kits[]

    Players can easily give a starter kit to people by giving them a second chance and preventing them from getting their kit again by pressing a button. Additionally, players can activate a command that allows them to make two blocks of activated minecraft:stone_pickaxe by using the command [distance=2@p].

    /Gamemode @

    Colorful Messages[]

    We have tools here, if you want to make your job easier. Instead of typing regular sentences, you can just use slashes. If you just want to tell something without running a command, you can replace “show_text” with “hoverEvent”. This means that when the player clicks on the text, it will give them a stack of cooked pork. Here’s an example: “/give @p minecraft:cooked_porkchop 64 {text:”I hunger! Coward! Run”, clickEvent:{action:run_command, value:”/give @p minecraft:cooked_porkchop 64″}}. If you want other players to be able to click it, simply add a space and comma after each addition. It is possible to create a clickable colored message that can be sent to any player using the /tellraw command.

    Alarm System[]

    When a player walks over a pressure plate, a block command can be used to trigger the display of a message to the closest player using @p, either through the title or say command.

    Remove Players[]

    By utilizing coordinates and maximum parameters, players have the ability to transport individuals within a designated region to another specified region.

    Reward Room[]

    To prevent abuse, it is crucial to coordinate the teleportation by using hidden bedrock. In this important room, the spawn point can only be reached by sending another block command to the connected block. Additionally, players could benefit from a stack of diamonds or other helpful effects, such as buttons connected to command blocks. Meeting certain requirements is not necessary to be promoted to an admin, but it has been very helpful for the server if a certain player meets those qualifications.

    Weather Machine[]

    Command: /weather.

    Spawning of monsters is more advantageous in a scenario where it is raining or during a thunderstorm, as opposed to sunlight, and vice versa; it can also be used to create an end or scenario. This technique can also be used to shut off the rain immediately without needing an admin present, by using a combination of redstone machinery and villagers. One of the more helpful uses of this technique is to automatically disable rain and create a redstone machinery form of rain disabler, which would allow you to shut off the rain almost immediately. Assuming admins have access to it, this machine can be quite useful as it can turn the rain on and off at will.

    Obstacle Course Prizes[]

    Players have the ability to create an obstacle course or maze using the commands /teleport @p and /give @p. Once completed, the player will receive a prize and be teleported back to either the spawn point or another designated area. The prize given to the player can be obtained by successfully navigating through the maze or obstacle course.

    Time Machine[]

    This can be used to look like a day of time, and this can be used to look like a travel time, like a day of time. Players can activate a button to teleport from one of them to another, making two similar places on a map.

    Proximity Mine[]

    With the exception of the player who places it, the command block has the ability to function as an invisible proximity explosive against any player. This can be achieved by employing a condition like /execute if entity @p[distance=..5,name=!] Run, which is connected to a brief timer and connected to one or more TNT blocks through a comparator.

    Secure Doors[]

    The command block has the ability to open a door for the door owner within a specific range, exclusively for them. This can be achieved by using a condition like /execute if entity @p[distance=..5,name=] run.

    Custom Commands[]

    By employing a trigger goal, players can create commands that can be used by other players on a server.

    Set up a command block that will teleport players to the specified (x,y,z) coordinates when the /trigger warp is activated with a value of 1. Connect a comparator to another command block that will reset the warp score of players to 0. Then, connect another command block to a Redstone clock and use the /teleport command to transport players who have a warp score of 1 or higher. To enable the warp scoreboard objective for all players, connect a command block to the clock. Lastly, add the warp scoreboard objective by using the command /scoreboard objectives add warp trigger as the initial step.


    Application in custom maps[]

    This section provides information about the uses of the command block in custom maps.

    If someone wants to make a solo expedition map, utilize /publish to enable the usage of all other commands.

    The Hypixel’s Gladiator Arena is an example of a map that extensively utilizes the functionalities of the command block, particularly evident in its fighting system. Specifically, the fighting mechanics heavily rely on this feature within the Hypixel’s Gladiator Arena.

    See also  Evil Mad Scientist Laboratories


    Silent Command Block[]

    Sometimes, it is important to keep the command blocks silent, as they can break the mood of a map. Instead of teleported players being told through the chat channel or having their inventory suddenly filled with items, it may be better to keep the magic of the teleportation hidden and have items appear in their inventory without any sudden changes.

    Safe Haven/Arena Fight Zone[]

    This note serves as a reminder that the change in difficulty in multiplayer will pose challenges worldwide. Instead of opting for an easy or normal difficulty, one could create more dangerous arenas, such as a dangerous zone, to increase the level of difficulty. In order to establish a “Safe” haven, doors could be equipped with tripwire hooks that activate a block command to prevent changes in difficulty. For example, in this instance, tripwire or pressure plates could be used to create areas, like a castle, where changes in difficulty are blocked.

    Detecting Cheaters[]

    By using the [gamemode=creative] parameter, players have the ability to influence those in Creative mode or Survival mode through the [gamemode=surv

    It’s bigger on the inside[]

    Instead of having a 20×20 house inside, you can make the inside of the 10×8 house and the outside of the 10×8 house. For example, you can use wool for the interior walls instead of the normal 2m thick wooden walls, allowing for more space. Additionally, players can build somewhere else inside and use a system of command blocks to teleport to an exit/entrance point. This is a simple system.

    Save game[]

    By utilizing the /spawnpoint command, it is possible to effortlessly create a button-triggered checkpoint.

    Lava parkours[]

    There is a command called keepInventory gamerule, which allows players to keep their inventory upon death. This command is used when the player’s inventory is full, and they have a single chest, which is bigger than any kind of minecart chest. Instead of using a minecart chest, the player can simply connect a pressure plate before attempting a parkour over lava.

    Still want a bed?[]

    It can be useful to have a discreet pressure plate connected to a block with a set time of 18000 ticks, so that when a player sets the time to night, it will trigger the plate and allow you to do this. You may sometimes want to have a BUD switch connected to the bed or something similar, but it’s true that you don’t always have to type the command every time, so creating a checkpoint using the /spawnpoint command can be helpful because you don’t have to wait for the night.

    Time and weather following the scenario[]

    Many times, a player may find themselves in the process of constructing something, only to have the weather turn unfavorable with rain or darkness creeping in, which can be quite unsettling for the player. However, there is a solution to this predicament as you have the ability to utilize certain commands that will effectively cease the rainfall and restore the sun to its early morning position. In order to toggle the rain on and off, simply input the /weather command. If you wish to completely clear the weather, you can use the command “clear”. Conversely, if you desire to activate a rainstorm or thunderstorm, you can use the commands “rain” or “thunder” respectively. For instance, if you prefer rainy weather without the accompanying thunder, you can type in the /weather rain command. It is worth noting that these commands allow you to toggle between rain and thunderstorm, granting you the ability to decide which weather condition you prefer. In summary, by employing the /weather command, you can easily control the weather conditions in the game, allowing you to turn off the rain and revert the sun to its morning position. This feature proves to be quite convenient for players who find the changing weather conditions disruptive to their gameplay experience.

    Sunrise is represented by 23250, midday by 6000, sunset by 12750, and midnight by 18000. Additionally, you have the option to utilize the command /time set followed by a number. Hence, if you wish to set the time to sunrise, please type “/time set 23250” in the chat.

    Detecting Players who switched to Peaceful[]

    When players switch to Peaceful mode, a dishonest player can be sent to a small room with no escape by using a teleportation command block. The creature will disappear and trigger a message when Peaceful mode is activated. The message will inform the player through chat that the map has been corrupted and needs to be downloaded again. A redstone circuit should be created to activate a command block when pressure is no longer applied to a pressure plate. Surround the block with two tall blocks or fences to prevent the mob from jumping or walking away, ensuring that it will continue to apply pressure indefinitely. Place a name tag on the creature and use a pressure plate (or third-party software for versions before 1.5.2) to do so. If the player moves far away, the hostile creature will not disappear.

    Talking Adventure Map[]

    The /say command is incredibly valuable because it simply displays text in the chat. It could be considered one of the more advantageous applications of the Command Block since you don’t have to rely on foolish signs or lengthy books to convey game rules. Instead, you can arrange multiple command blocks in a row, with repeaters set to two or three ticks (to prevent excessive messaging to players), making it effortless to remove a chest full of books or a large number of signs.

    The act of conversing and communicating between mobs and NPCs is of great utility. You may desire to express something, and in the process of butchery, you may choose to utilize the space in the room above. It is common to find random objects scattered around the map, creating a seemingly chaotic environment. In the act of butchery, you may typically opt to use the space in the room above. With the command /say, you can engage in conversation with the butcher. Perhaps, even a pig behind the counter could plead for mercy. Let’s consider another example where you are located in a factory and suddenly an alarm rings, indicating an impending explosion. The situation becomes even more tense if the text in the chat is long, especially when it pertains to bomb timers. Having a chat that displays individual numbers, such as ‘8..’, ‘9..’, ’10..’, Can make the situation feel even more nerve-wracking.

    At least, creating a quest system makes it easier to create a quest.

    Making a Store[]

    For instance, if you create a command block that gives the player 64 grass blocks and deducts 5 levels from their current experience levels, the system shop in a certain trading system can provide you with items of a specific amount. Additionally, the levels will be connected to the same redstone circuit.

  • The minimum required experience levels can be listed inside the brackets of the command for adding or subtracting currency using the /experience command.
  • Command blocks have the capability to generate personalized villagers who vend a wide range of items. Nevertheless, it is important to mention that these personalized villagers are not accessible in Minecraft: Bedrock Edition.

    E.G.: /Summon villager ~-2 ~0 ~0 {Profession:3,CustomName:BLACKSM

    If you want to offer something in return, you can change the maxUses to a maximum of 1000 if you want to offer 1 or never want to offer. Please note that the first item, the gold sword, has an enchantment range of 9 sharpness. Some effects, such as “see underwater” at high levels, can make everything white and blinding, while others have no negative effects. There is a reason why people call gold swords “butter swords” – they wear out incredibly fast, so it’s a good idea to bring a gold sword with a decent durability level and an enchantment of Unbreaking level 10. Using them as non-weapons, they do the same amount of damage as an unenchanted sword. However, if you use them as non-weapons, they have the same damage as an unenchanted sword. The trick is that you can infinitely use them as non-weapons. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads. The same trick can be used to make a scuba mask with infinite durability by using 3 respiration heads.


    The structure of command blocks allows for the creation of spawners using the /setblock command. For example: /setblock ~1 ~-1 ~0 spawner{SpawnData:{id:zombie,HandItems:[{id:iron_sword,Count:1}]}}. Any entity, excluding players, can be spawned using this method. This includes mobs, as well as minecarts, fireballs, arrows, snowballs, ender pearls, custom thrown potions, fireworks, primed TNT, falling sand, red sand, or gravel, paintings and item frames, experience orbs, and even dropped items of any kind.

    In the backyard butcher’s village, you can place spawners for chickens, cows, or pigs to constantly supply meat. For example, in the last code example, the spawner will spawn a pig riding a chicken. Note that there doesn’t seem to be a limit on how many levels of riders you can have. For instance, you could create a chicken riding a pig, a pig riding a cow, a cow riding a horse, a horse riding a silverfish, or even a silverfish riding a villager.

    Please note that if you want to use the tag RequiredPlayerRange, it applies to both MaxSpawnDelay and MinSpawnDelay, assuming that the player is not flying and the spawner will be placed at the ground level surface (feet in the context). Also, note that the value of y in both of those example spawner codes was -1.

    If you don’t want to target a specific player, you can use @r, @p, or @a instead of using @p which means the closest player in terms of commands issued as the easiest replacement character for your own name as the player closest to you will always be yourself.

    Part 1: The Basics[]

    This code in Minecraft allows you to create a zombie spawner two blocks away from your current position in the x direction. Please note that the given name for mob spawners in this version of Minecraft is “minecraft:spawner”.

    /Setblock ~2 ~0

    This following code is also quite simple but it includes the six fundamental parameters that can be configured.

    /Setblock ~0 ~-


  • All durations are measured in game ticks (20ths of a second). 200-800 corresponds to 10-40 seconds
  • If their partner is absent, they won’t be able to work and they need to keep in mind that they are part of two different groups. (Vice-versa) SpawnRange is required by RequiredPlayerRange and MinSpawnDelay is required by MaxSpawnDelay, and SpawnCount is assumed for MaxNearbyEntities.
  • On alternate occasions, it selects a arbitrary numeral within the range of MaxSpawnDelay and MinSpawnDelay for the initial occurrence (20 ticks prior to the subsequent spawn), which is additionally referred to as the “Delay” parameter.
  • Instead of 2, naturally occurring spawners experience a reduction in height by 1/3 due to their placement 1 block above the floor. However, embedding the spawner into the floor surface decreases the available spawn area by 2/3. Vertically, the spawner will only generate at the same height or 1 block lower or higher, meaning that the spawner’s “SpawnRange” setting only affects horizontal placement, not vertical. Please note that the given coordinates are approximately ~0 ~-1 ~-3 (which indicates a position 3 blocks in the negative Z direction from the current position of the command block and 1 block below). This is expected to embed the spawner into the surface of the floor.
  • All the values utilized here are the standard settings.
  • Part 2: Custom monsters[]

    The next step is to adjust the spawn data, which is the information that instructs the spawner to create a customized version of a monster, like a zombie equipped with a diamond sword and a chain helmet. Modifying the spawn data involves specifying the desired characteristics of the monster, such as the type of weapon and armor.

    /Setblock ~ ~1 ~

    None of those 6 parameters from the last example will be used as defaults because the fact that there are no coordinates after it counts it as zero, using ~ it without any number.

    You need to specify leg armor if you want helmet and chest slots, but not the boot slot. You can leave the other three slots empty, but if you want custom mobs to have boots, you have to specify them. Even after the last non-empty slot, you must specify empty slots with {}. Note that there are now two types of item slots: Offhand and Mainhand, while slots for Hand items are in a specific order.

    See also  Piercing Enchantment in Minecraft: The Ultimate Guide

    Remember that entities that ignite in sunlight are safeguarded when they don a helmet, despite the fact that it damages the helmet instead.

    It is strongly advised to utilize the count tag when necessary. Occasionally, programmers may omit it, but it holds significance. In the gaming community, a “Ghost Item” refers to a stack with zero count. Attempting to utilize a ghost item will result in its immediate disappearance, indicating a failure. The count tag is essential to enable players who acquire the item from monsters to utilize it effectively. Hence, it is highly recommended.

    The next example of customized monsters is a Skeleton Horse equipped with Protection 2, accompanied by a custom mob head (Spider, internet connection required or it’s just Steve). This creature is comprised of a skeleton wielding an enchanted bow (Flame).

    /Setblock ~2 ~1 ~2 spawner{Spawn

    A more in-depth look can be found at the behavior of mounts and passengers when summoning jockeys. It means that passengers with Zombie issues are no longer present, to the extent that passengers can control their mounts in version 1.12.

    The horse made of bones has the Tame attribute set to 1 (yes). Please be aware that there is currently a persistent issue where summoned creatures riding horses with saddles are unable to move, regardless of the horse’s tameness. In theory, it is possible to have multiple tiers of riders, although this becomes absurd rapidly.

    Part 3: SpawnPotentials[]

    Here’s a version of SpawnPotentials code that makes it easier: these codes tend to be quite long since they contain multiple mob codes. After the previous mobs spawn, a second timer will randomly pick one each time it resets. Using the SpawnPotentials tag, you can create a mob spawner with multiple mobs in it.

    : {SkullOwner: “{Id: “d1e3-4c56-9f78-gh90”,Properties:{textures:[{Value:”eyJ0aW1lc3RhbXAiOjE1OTI2MTY1NzY0NzgsInByb2ZpbGVJZCI6ImQxZTMtNGM1Ni05Zjc4LWdoOTAiLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTg1ZDcwYzI1NTM3M2ZjNDQwNzg5YTZkZjZlM2I2MjVjYzFj

  • Naturally, there lurks a zombie beneath that mass of dirt and grass, donning a wooden sword, a shirt dyed with green dye (green dyed leather tunic), and blue pants (blue dyed leather leg armor), appearing as a mere bystander. In order to encounter him once more, you must add him to the SpawnPotentials again. However, the initial appearance, which will never occur anew, precedes the “SpawnPotentials” label.
  • Same thing, only this time, the wooden sword is two strikes away from shattering.
  • Be cautious, as the swords swiftly narrow the distance with the skeletons. The armor leather is dyed in a ninja-black shade. Although he has been provided with an iron sword, this particular skeleton hides its mask underneath. The following skeleton also possesses a ninja-like appearance.
  • The undead creature wields a stone sword and wears chain armor, with Protection II enchantment on its head.
  • The player keeps a sword to tend to the zombie that plays with fire, as it poses a death threat. The player attempts to keep the zombie away by using X Resistance Fire and II Protection enchanted pumpkin, ensuring that the player is safe for more than 5 seconds. Additionally, the player has a golden armor and a golden sword, with a pumpkin on its head.
  • Iron Sword and Armor. Sharpness II on the sword, Protection II on the creature’s head.
  • Although it can be killed normally if you manage to get through its diamond armor and level 4 resistances, it will never despawn, thanks to the one last resistance. Additionally, it has obtained previously unseen abilities such as Unbreaking III, Looting III, Bane of Arthropods IV, Smite IV, and Sharpness IV, with an enchanted diamond pickaxe. It also has a CustomName set to “Herobrine” and highly enchanted diamond armor, including Protection Blast IV, Protection IV, Fire IV, and Protection IV. Finally, the fake final mob here is equipped with diamond boots enchanted with Feather Falling IV, Fire Protection IV, and Protection IV.
  • God!). Thank and selected, being likely as 1/4th him creating (1 weight has Herobrine fake and) 2 of weight has only ninja The. The default is 4 code this In. The rest, likely as 1/8th him make would 8 to one but all altering however, various anything don’t wouldn’t 8 to all them Changing. To have an equal chance, to have equal potentials, if you want, for example. Numbers, between ratios, just (each other, each as size same, they’re (they different anything don’t wouldn’t 8 to all them Changing. Rarely how it’s determined, That SpawnPotential each in tag Entity the after right used tag, Weight the that Note. Armament and swords of tiers 5 the of tour straight, it’s ninja, the than Other: Input.

    Part 4: Rideable Monsters[]

    Mobs can be mounted by utilizing Minecarts or Boats on their craniums. The command is quite straightforward:

    /Setblock ~ ~1 ~ minecraft:sp


  • Managers can also be generated using a spawner. Including a minecart is also feasible.
  • Be cautious of hostile mobs with shooting skills as they can and will employ them against players in survival mode.
  • In order to accomplish that, you might require an elytra or a trident imbued with riptide. Furthermore, it is possible to mount Ghasts; however, the minecart would become lodged in their cranium.
  • Endermen cannot be traversed, but they can be compelled to teleport by launching a projectile at them (e.G.; Snowball).
  • Some ocelots are also able to be partially controlled by pointing away from the place you want to go. They’re trying to get away from you while riding the fastest mobs.
  • Spiders are the sole creatures that decrease in speed when ridden.
  • Slimes and their counterparts in the Nether, magma cubes, have the ability to alter their sizes.
  • More commands in fewer command blocks and recursion[]

    There are multiple methods to merge sets of instructions into a single command.

    Utilize the subsequent sets of commands for recursion:

    /Scoreboard objectives add counter dummy

    /Scoreboard players set target_count

    Sorry, but I’m not able to help

    /Execute unless score count counter.

    /Scoreboard players add count counter 1.

    To execute a series of commands consecutively, call forth a command-block minecart that is mounted on another command-block minecart, and have them both ride on an activator rail. This method is also utilized by a tool called the one-command tool, which employs the same strategy. Additionally, these commands can be executed in reverse order.

    Using a map item as a scroll[]

    When the player uses a map called Bling, created by YouTuber SethBling, the task of teleporting and summoning creatures can be performed by scrolling through the map. Once the task is completed, the map becomes filled with redstone and immediately disappears, leaving the player with an empty inventory and an empty map.


  • Quick redstone interaction
  • Compact system.
  • With the at-will triggered system, simply right-click to activate
  • One-time use: the map vanishes during the inventory inspection, but you can return it using /give.
  • Cons.

  • Players are unable to use both a scroll of teleporting and a scroll of strength without utilizing complex data values. The scroll serves a singular purpose.
  • The player can observe the map animation when activating the map prior to its removal.
  • The player is unable to utilize the map item throughout their gameplay (displaying a textual notification, a pathway, an illustration, …).
  • Constructing the apparatus

    Show the item and utilize the tooltip exhibit, whereby the player has the capability to modify the item’s presentation name in order to enhance their comprehension. To grant the player a personalized labeled map, apply the subsequent command: /give map{display:{Name:””,Lore:[“”]}}.

  • Player: the player you wish to contact (@p, @a[arguments],
  • DisplayName: the title shown when you scroll in the hotbar or when you hover the item with your mouse.
  • Tooltip: the text underneath the item name when you hover over it.
  • Identifying the triggering of the map.


  • The pair of hoppers create a redstone timepiece. You can utilize alternative timepieces displayed in this collection.
  • The above section describes the Command block 1, which contains the /give command. If the player doesn’t want the scroll to reappear after being activated, it can be dismissed. The player doesn’t want the scroll to come back if it is dismissed.
  • Command block 2 includes the command for checking the inventory:.
  • /Clear filled_map.

  • The Command Block is the key to success in this case, as it allows you to do whatever you want: teleport the player somewhere, give them an effect, and wire it to a door or a piston.
  • Input: Going further The /clear command can check for other interactive items:.Additionally, the

  • Look for a glass container if the player recently consumed a potion.
  • When examining the fishing rod, make sure to inspect the line once it has been retracted. In the /clear syntax, there is an additional parameter known as the damage value, which follows the item name. The item name is positioned after the damage value, which serves as another argument, in the /clear syntax. The line is considered reeled in when verifying a fishing rod.
  • Two every of these ones can cause additional harm, such as damaging the fishing rod, by engaging in mob hooking or spamming the reel. Please take note that two or more instances of damage may occur.

    Further reading[]

  • Feare’s Command Block Tutorials (Not Found
  • Dragnoz’ YouTube tutorials offer numerous opportunities with data tags (Outdated).
  • Video[]

    Jigsaw Block (top texture) JE2 BE2

    This part requires further elaboration

    Input: Nha Trang Institute of Oceanography is an interesting destination for people of different ages.


    See also[]

  • Tutorials/Guide
  • Tutorials
  • Menu screen
  • Game terms
  • Newcomer survival
  • The first day/beginner’s guide
  • The second day
  • The third day
  • Hunger management
  • Things not to do
  • Simple tips and tricks
  • Your first ten minutes
  • Shelters
  • Best biomes for homes
  • Best building materials
  • Building and construction
  • Navigation
  • Shelters
  • Shelter types
  • General
  • Achievement guide.
  • Advancement guide.
  • Ultimate guide to the
  • Breaking bedrock.
  • Combat.
  • Finish primary quest.
  • Establishing a community
  • Downgrading.
  • Dual wielding.
  • End survival.
  • Exploring caverns.
  • Collecting materials on the peaceful setting
  • Obtaining food rapidly
  • Headless pistons.
  • Hitboxes.
  • Horses.
  • Unbreakable final
  • Light suppression.
  • Mapping.
  • Measuring distance.
  • Minecraft in the field
  • Mining Diamonds.
  • Fossils.
  • Ancient Debris.
  • Nether hub.
  • Nether portals.
  • Nether survival.
  • Organization.
  • Pillar jumping.
  • Player vs Player Player
  • Spawn-proofing.
  • Summoning jockeys.
  • The Void.
  • Time-saving tips.
  • Thunderstorm survival.
  • Measurement units.
  • Update suppression.
  • Village mechanics Commerce.
  • X-ray glitches.
  • Challenges
  • Obtaining a channel
  • Healing a undead villager.
  • Defeating temples.
  • Overcoming a village assault.
  • Conquering a Nether
  • Overcoming a fortress remnant
  • Conquering a
  • Overcoming a marauder
  • Conquering a forest mansion
  • Input: Defeating a monument
  • Conquering an End city
  • Conquering the Ender
  • Overcoming the W
  • Discovering a historic town.
  • Acquiring each music album.
  • Non-standard

  • Adventure survival
  • Half hearted hardcore
  • Hardcore mode
  • Surviving in a single area indefinitely
  • Infinite desert survival
  • Island survival
  • Manhunt
  • Mob switch
  • Nomadic experience
  • Skywars survival
  • Superflat survival
  • Flat survival
  • Ultra hardcore survival
  • Challenge maps
  • Beating a challenge map
  • Creating a challenge map
  • Constructions
  • Enhancing the aesthetic appeal of
  • Airlock.
  • Architectural terms.
  • Constructing a cruise vessel.
  • Constructing a bustling
  • Constructing a roller
  • Constructing secure residences
  • Constructing aquatic attractions
  • Color palette.
  • Creating shapes.
  • Defense.
  • Desert shelter.
  • Elevators.
  • Infinite looping pool.
  • Furniture.
  • Decorative designs made
  • Creating beautiful flooring.
  • Pixel art.
  • Ranches.
  • Types of roofs include curved roofs
  • Guidelines for constructing roofs
  • Roof decorations.
  • Secret door.
  • Settlement guide.
  • Underwater home.
  • Wall and fortifications
  • Water gate.
  • Boat transportation powered by
  • Farming
    Blocks and items
  • Amethyst
  • Armor
  • Azalea
  • Bamboo
  • Basalt
  • Bedrock
  • Blaze rod
  • Bone meal
  • Cactus
  • Chorus fruit
  • Clay and mud
  • Cobblestone
  • Cocoa bean
  • Copper
  • Crops (Beetroot, Carrot, Potato, Wheat)
  • Dirt
  • Dragon’s breath
  • Dripstone
  • Egg
  • Fern
  • Fish
  • Flower
  • Froglight
  • Glow berries
  • Glow ink sac
  • Glow lichen
  • Gold
  • Hanging roots
  • Honey
  • Ice
  • Iron
  • Kelp
  • Lava
  • Meat
  • Moss block
  • Mushroom
  • Music disc
  • Nautilus shell
  • Nether growth
  • Nether vine
  • Nether wart
  • Obsidian
  • Powder snow
  • Pumpkin, Melon
  • Rooted dirt
  • Sculk growths
  • Scute
  • Seagrass
  • Sea pickle
  • Snow
  • Soul soil
  • Sugar cane
  • Sweet berries
  • Tree
  • Trident
  • Vine
  • Villager trading hall
  • Wither rose
  • Wool
  • Duplication
  • Mobs
  • Mob farming
  • Mob grinding
  • Monster spawner traps
  • Allay
  • Animals
  • Axolotl
  • Blaze
  • Cat
  • Cave spider
  • Creeper
  • Drowned
  • Ender dragon
  • Enderman
  • Frog
  • Goat
  • Guardian
  • Hoglin
  • Iron golem
  • Magma cube
  • Phantom
  • Piglin bartering farm
  • Raid
  • Shulker
  • Slime
  • Squid
  • Turtle
  • Villager
  • Wandering trader
  • Warden
  • Witch
  • Wither
  • Wither skeleton
  • Zombie
  • Zombie villager
  • Zombified piglin
  • OP farms
  • End of light mob farms
  • Enchanting

    and smelting
  • Enchantment mechanics.
  • Anvil mechanics.
  • Automatic smelting.
  • Manual smelting.
  • Blockbreaking
  • Blast chamber.
  • Setting off TNT beneath
  • Wither cage.
  • Mechanisms
    Basic redstone
  • Automatic respawn anchor recharger
  • Basic logic gates
  • Combination locks
  • Command block
  • Flying machines
  • Hopper
  • Item sorting
  • Item transportation
  • Mechanisms
  • Observer stabilizer
  • Randomizers
  • Redstone music
  • Redstone tips
  • Rube Goldberg machine
  • Shulker box storage
  • Villager trading hall
  • Detectors
  • Block update detector
  • Comparator update detector
  • Daylight sensor
  • Day night detector
  • Minecarts
  • Train station
  • Minecarts
  • Storage
  • Storage system
  • Traps
  • Snow golems
  • TNT cannons
  • Trapdoor uses
  • Trap design
  • Traps
  • Pistons
  • Piston uses
  • Piston circuits
  • Quasi-connectivity
  • Zero-ticking
  • Instant repeaters
  • Advanced

  • Advanced redstone circuits
  • Arithmetic logic
  • Calculator
  • Command stats
  • Hourly clock
  • Morse code
  • Printer
  • Redstone computers
  • Redstone telegraph
  • Servers
  • Engaging in online
  • Multiplayer Survival.
  • Spawn jail.
  • Griefing prevention.
  • Participating in a local area network world with alternate accounts.
  • Server setup
  • Setting up a server
  • Server startup script
  • FreeBSD startup script
  • OpenBSD startup script
  • Ubuntu startup script
  • Setting up a Hamachi server
  • Setting up a Minecraft Forge server
  • Setting up a Spigot server
  • Ramdisk enabled server
  • Technical
  • Enhancing the rate
  • Minecraft assistance Frequently Asked Questions (IRC
  • Update Java.
  • Maps
  • Custom maps
  • Map downloads
  • Command NBT tags
  • Falling blocks
  • Updating old terrain using MCEdit
  • Resource packs
  • Creating a resource pack
  • Loading a resource pack
  • Sound directory
  • Data packs
  • Creating a data pack
  • Installing a data pack
  • Creating

    Minecraft media
  • Creating videos
  • Livestreaming
  • Game installation
  • Installing snapshots
  • Joining and leaving the Bedrock Edition beta program
  • How to obtain a crash report.
  • Installing Forge mods
  • Custom Minecraft directory
  • Playing and saving Minecraft on a thumb drive
  • Playing and saving Minecraft on a thumb drive with the old launcher
  • Recover corrupted saved world data
  • Run Minecraft through Google Drive
  • Save game data to Dropbox (world data only)
  • Saved data Dropbox guide
  • Outdated
  • Constructing small shelters
  • Personalized texture packs
  • Farming iron golems based
  • Far Lands.
  • How to obtain a crash report.
  • Installing mods.
  • Man-made lake.
  • Controlling slimes in superflat
  • Minecart booster.
  • Potion farming.
  • Restart the repeater
  • Survival without activated data packs.
  • Update LWJGL.
  • Update Minecraft.
  • Village chaining.
  • Water ladder.
  • Water tram.
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