Tutorials/Villager trading hall

tutorialsvillager trading hall 284174

This guide demonstrates to the player the process of constructing a villager trading hall.

Trading havens for villagers optimize accessibility and ensure efficient turnover. These bustling hubs present a convenient avenue for swiftly parting ways with undesired villagers while seamlessly swapping them with fresh prospects. Picture a grand “hall” adorned with villagers, eagerly awaiting players to engage in profitable exchanges.

A villager trading hall consists of three sections: the input, storage, and output.

A villager trading hall consists of three sections: the input, storage, and output.

The denizens of a bustling marketplace are typically sourced from a specialized village nursery. It would be highly inconvenient to acquire them from any other location, considering the tremendous amount of labor required to transport villagers away from their settlement. Ingenious designs may incorporate designated spaces where players can revamp trade offers or permanently decrease prices by subjecting villagers to the undead transformation and subsequently nursing them back to health.

In order to create a truly automated system, the mechanism responsible for ushering the villager into the hall should possess the capability to seal off the current cell as soon as the villager enters, thereby preventing any additional villagers from gaining access. Simultaneously, it should also possess the ability to unlock the subsequent cell, enabling another villager to enter.

Occasionally, players may find themselves inclined to retain a villager due to their exceptional and desirable trades. To ensure their preservation, these esteemed villagers are housed within distinct “cells” until a more exceptional villager emerges, prompting the player to consider parting ways. It is essential to shield them from the perils of zombies, lightning, and any other potential threats. Additionally, the villagers must have convenient access to workstation blocks, allowing them to replenish their assortment of trades.

In the realm of villagers, one may stumble upon those with unappealing trades or even those who lack any trades altogether. However, there is always the possibility of encountering a superior villager who could potentially replace an existing resident within the trading hall. In such instances, the player might desire to part ways with the current villager, necessitating the trading hall to offer a means of bidding them farewell.

The mechanism for discarding should possess the capability to extract the villager from the cell and subsequently unveil it, enabling the influx of additional villagers.

After a villager is cast aside, the player is free to exercise their creativity with them. One popular approach is gathering the discarded villagers into a designated area, where they meet their demise in a manner befitting the player’s preference. However, it is advised against dispatching them manually, as this would lead to a decline in the player’s reputation. Should the player’s popularity plummet to a critical level, the iron golems in that village will turn hostile towards them. Alternatively, rather than resorting to eliminating the discarded villagers, they can be stored for an iron golem farm, incorporated into another village, or put to work in agricultural endeavors and breeding programs.

After a new villager is placed in the hall, there is an opportunity to secure a desirable trade. To secure it, engage in a trade with them. In case an unfavorable trade arises, reset their trades by breaking and replacing the villager’s job block. This can be repeated until a satisfactory trade is presented at a favorable price. Once a trade is conducted, it becomes permanent for the villager. However, if you fail to secure the trade, their trades will reset periodically.

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Please revise this section to accurately represent recent updates or newly accessible information. Reason: Videos.

Designs are available in various forms and dimensions, yet they all consist of the identical fundamental components, as explained earlier.

Basic 1.16.100+ layout for Bedrock with automated transformation of individual villagers into zombies.


Automated 1.16.100+ design for Bedrock with automatic villager loading from a villager breeder, fast trade re-rolls and automatic zombification of individual villagers.

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Java 1.16 architectural framework that is remarkably simple to construct and extend.


This is a 1.16 design that is extremely compact, requires minimal resources, and can be tiled infinitely.




Substitute the crafting table with the villager’s job site block. The wooden material can be any block of your preference.

  • The Butcher is a valuable trader who exchanges emeralds for raw meat, making it a convenient option for those with animal farms. Additionally, they are interested in purchasing dried kelp blocks and sweet berries, both of which are easily obtainable. On the other hand, they offer cooked meat for sale, a great alternative for conserving coal, wood, or lava when preparing meals.
  • In the world of farming, farmers eagerly exchange their precious emeralds for a bountiful harvest of crops. To kickstart their trading journey, they often seek out carrots and potatoes, as these crops yield even more of themselves when enchanted with fortune. However, wheat and beetroot don’t share the same fortune, as they only produce additional seeds. Not limited to just vegetables, farmers also deal in pumpkins and melons, which can be cultivated effortlessly without the aid of villagers. An intriguing trade that some farmers offer at the apprentice level is the sale of apples, which can be transformed into golden apples. These golden delights serve multiple purposes, from healing ailing villagers to acting as a last resort defensive measure for players in times of distress. For those seeking rare and valuable ingredients for their potions, master level farmers have got them covered with their golden carrots and glistering melons. This ensures that players need not deplete their own precious gold reserves to brew powerful potions.
  • The fisherman, although costly for newcomers, offers valuable trades like exchanging coal and string for emeralds. Additionally, they excel at cooking fish and selling campfires. A seasoned fisherman will happily trade a boat for an emerald, making it possible to obtain an emerald with just 2 logs. Furthermore, they accept 3 emeralds in exchange for a bucket of cod, which is a highly profitable deal. Remarkably, they even sell enchanted fishing rods.
  • Librarian – The librarian’s paper trade may not be worth it until you establish a successful sugarcane farm. Nonetheless, a single librarian has the potential to sell up to 3 enchanted books, which can be quite valuable in the early stages of the game. Utilizing an anvil, you can enchant tools or even disenchant them for additional experience. Their usefulness can extend well into the later stages of the game, as their enchanted books can serve as a replenishable source of treasure enchantments or other hard-to-obtain enchantments like Thorns III. Once they reach the journeyman level, librarians become a convenient source of glass, which players can use for decoration or, with substantial discounts, craft into panes and bottles to sell to cartographers and clerics for a profit.
  • Clerics, the mystical merchants, offer a splendid array of rare treasures like redstone, lapis lazuli, glowstone, and magical bottles. In exchange, they eagerly exchange their emeralds for any unwanted rotten flesh, making it a convenient solution to dispose of your surplus or to empty out your pigman/mob farm. However, while clerics may not be the most lucrative emerald source at the start, their reliance on gold and nether wart cultivation presents certain challenges. Additionally, parting ways with gold by selling it to clerics means missing out on its potential for fruitful bartering ventures.
  • The Stone Mason profession involves the purchase of clay, stone, and various rocks. It’s a convenient method for acquiring emeralds, especially when utilizing a Silk Touch pickaxe. Additionally, trading quartz proves beneficial when equipped with a Fortune III pickaxe. Nonetheless, it’s advisable to avoid excessive trading of decorative stones, unless you have no further need for them. These stones are challenging to obtain until you establish a bartering farm, as quartz is necessary for their crafting. Alternatively, clay can be easily farmed using mud and dripstone (since 1.19). In the absence of a clay farm or dyes, stone masons also offer colored or glazed terracotta for decorative purposes.
  • Shepherds, the humble caretakers of the flock, possess the most economical inventory in the realm. Bartering a solitary emerald for a unit of wool, these woolly treasures come in hues of brown, black, or white, requiring a hefty offering of 18 units to appease the village dweller. Their expertise lies in procuring shears, a coveted tool priced at a mere 2 emeralds. Additionally, these resourceful individuals engage in the trade of dyes, an abundant resource attainable through an ample supply of bonemeal, flourishing flowers, or even a flourishing squid sanctuary.
  • Leatherworker – Traditionally, leatherworkers are notorious for their unfavorable deals, demanding exorbitant prices for leather armor. Nevertheless, they possess a hidden gem in the form of master-level saddles, making them an ideal avenue to unload surplus leather. This becomes especially valuable when dealing with cow or hoglin farms that yield an abundance of this material.
  • The Cartographer – Those skilled in cartography procure parchment and delicate glass sheets. Acquiring glass sheets becomes a breeze if one possesses an automated furnace and a shovel enchanted with extraordinary powers. Additionally, they offer an array of banner designs and guides for adventurous explorers.
  • Fletchers, the purveyors of affordable emeralds, offer a lucrative trade where a mere 32 sticks can be exchanged for a precious emerald. In addition, they boast an impressive inventory of enchanted bows, crossbows, and arrows for sale.
  • The category of Blacksmith encompasses the following three professions. They engage in the purchase of similar items such as coal, iron, diamond, and lava, and all of them trade in bells. During the early stages of the game, relying on them for acquiring emeralds may not be feasible due to the scarcity of coal and iron resources, the recent renewable nature of lava only from version 1.17, and the non-renewable aspect of diamonds. However, if you happen to possess an iron farm, these villagers can transform into a reliable source of emeralds. Toolsmiths specialize in selling stone, iron, and enchanted diamond tools, and they consistently offer an enchanted diamond pickaxe at the highest mastery level.
  • Weaponsmith – Offers iron and magically imbued diamond swords and axes for sale.
  • Armorer – Offers a range of armaments including iron, chainmail, and exquisite diamond armor. The diamond armor possesses enchantments that enhance its power and you have the opportunity to acquire two distinct pieces. Delightfully, chainmail boots and helmets are priced at a mere emerald, presenting a remarkably affordable option. For those seeking innovative ways to obtain resources, consider combining the fletcher’s stick trade or the fisherman’s boat trade. Through selling a boat or trading in 32 sticks for an emerald, you can effortlessly convert 2-4 wood logs into precious iron. With this iron, you can then purchase chainmail boots or a helmet, and skillfully smelt it into a valuable nugget.
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    Elevate your trading halls from mere functional spaces by infusing them with aesthetic appeal. Delve into the realm of design possibilities and explore these imaginative suggestions:

  • Farmers – Embrace the rustic charm by constructing a magnificent barn adorned with a grandiose long hall. Generously bestow the villagers with bountiful crops and vast farmland. Organize and categorize them meticulously, ensuring a seamless transaction between buyers and sellers. Alternatively, grant your diligent farmers a taste of liberation by transforming their trading location into a fully automated crop farm. Create a haven of slumber with a designated area for cozy beds, juxtaposed with an expanse of fertile soil, flourishing crops, and composters. Strategically entice the villagers to procure the specific crops of your desire. Employ a cunning technique of breaking and replacing the composter until the desired trade manifests. Once a trade has been established, the villager’s offerings shall remain unaltered. Cultivate private farms beyond the confines of the farmers’ pen, utilizing them as a source of abundant crops that can be exchanged for precious emeralds.
  • Establish a captivating butchery establishment, featuring a meticulously arranged sequence of smokehouses and trading orifices. Construct an elegant canopy, adorned with inviting counters and a gracefully rising chimney. Embellish the interior of the trading hall with item frames showcasing finely crafted axes and swords, symbolizing the essence of the butcher’s trade. And finally, create a sanctuary of animal pens discreetly nestled behind the main edifice.
  • Fishermen – Construct an array of docks, each adorned with a cozy bed and a sturdy barrel, interconnected by charming bridges. Alternatively, opt for a colossal dock outfitted with numerous beds and barrels. Exercise caution to ensure the safety of the villagers, preventing any accidental plunges into the watery depths.
  • Craft a sanctuary of knowledge, dear librarians. As you embark on constructing a magnificent library, let your building style shine through. Envision rows upon rows of majestic bookshelves, adorned with chests filled to the brim with books and quills. And, of course, the heart and soul of this sanctuary, the wise librarians themselves. As you weave together this literary haven, don’t forget to create a grand trading hallway that stretches into the distance, lined with elegant bookshelves and sturdy oak fences.
  • As a cleric, let your creativity soar by creating a captivating exotic items shop. Transform it into a haven for clerics by adorning it with a variety of unique elements like mushrooms, fungus, chorus trees, and other items sold by wandering traders. To truly make it extraordinary, consider adding pens or cages to house brewing-related mobs such as zombies, pufferfish, turtles, or even exotic creatures like mooshrooms and striders. For an added touch, incorporate stained glass reminiscent of naturally generated temples. Alternatively, you can take a different route and build a bar within a restaurant, where butchers can also be found bustling about. Remember to include brewing stands and beds, ensuring that the villagers remain contained within their space.
  • Explore the prospect of constructing quaint mine shacks, where skilled stone masons can toil away, or consider harnessing their craftsmanship within the bustling realm of the blacksmith’s workshop, specifically for the purpose of fashioning robust stone tools.
  • Transform leatherworkers and shepherds by placing them in unconventional settings; envision a clothes shop embellished with their craft, or imagine a leatherworker skillfully crafting saddles in a bustling stable. Alternatively, picture shepherds thriving as they oversee a flourishing sheep farm, their expertise ensuring the flock’s well-being.
  • As a cartographer, envision constructing a remarkable edifice crowned by a colossal compass. Transform it into a bustling cartography workshop, adorning the walls with an array of meticulously crafted maps encased in ornate frames. Imbuing a sense of harmony, consider incorporating a lodestone as a captivating centerpiece. Enthrall cartographers within its walls, compelling them to engage in fruitful trade exchanges at your behest.
  • Fletcher – Imagine constructing a magnificent structure adorned with a colossal bow and arrow emblem, reminiscent of a fletching haven. Within this architectural marvel, envision the presence of bow and arrow production machines, serving as mere embellishments, exuding a sense of craftsmanship. To take this endeavor to an even higher level of ingenuity, consider fashioning an interconnected archery range, enclosed by a sturdy fence and adorned with strategically positioned target blocks.
  • Craftman’s Forge – Construct a magnificent forge resembling the one nestled within the humble village, only on a grander scale. Let the forge be adorned with a mesmerizing auto-smelter, while elegant counters made of sleek stone slabs grace its interiors. Should you possess an abundance of iron, contemplate positioning one or more anvils for added charm. Arrange the blast furnaces, grindstones, and smithing tables meticulously, providing the villagers with a haven to hone their craft.
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